Animate4Me

Image to Spine 2D animation

AI Spine 2D animation: prompt or picture in, rigged character out.

Slots & games. Templates: idle win land walk attack…

Image to 2D animation in one step: describe a character or drop your art, and the auto rig gives you bones, weighted meshes, physics and ready animations, exported for Spine 4.2.

Two ways to start: generate a character from a prompt — or upload your own art (PNG, JPG or WebP).

This character is a real rig, rendered live in your browser.

Loading rig…
idle

Auto rig any 2D character from one image

Animate4Me · new animation
1 · Describe your character
Describe a character…
2 · Category & template
SlotsGames
MascotSymbol
IdleWinBig winBonus
Cost0tokens · example pricing

Your results appear here

Pick a variant
0%
  1. Poses
  2. Layers
  3. Rig
  4. Animation
Slots · Mascot · win · Spine 4.2
jeweller_win.zip ready

Templates: idle, win, walk, attack…

One object, nine template animations, rendered live by the Spine 4.2 runtime. Characters get idle, win, walk, attack and more.

idle
land
win
dissolve
anticipation
appear
open
collect
explode
Loading…

Image to 2D animation for slots and games

Two categories. Every template is tuned for where the animation will live.

Slots

Character
Mascot

idle win big win bonus

Object
Symbols

idle land win dissolve anticipation (scatter)

Games

Character
Hero / enemy

idle walk run jump attack hit death emotions

Object
Props & pickups

appear open collect explode

Templates vs custom prompt

Templates

Proven motion sets with fixed timing, loop-perfect idles and clean returns to the first frame. Predictable result, fixed price.

Custom prompt

Describe any motion in your own words.

Quality is not guaranteed for custom prompts (unlike templates); edits are paid in tokens.

Prompt or image to Spine — no manual rigging

Write a prompt or drop your image. What you get back:

Spine 4.2 export

skeleton.json + skeleton.atlas + PNG texture pages, straight alpha.

Weighted meshes

Bodies bend on bones instead of sliding as stiff cut-outs.

Physics

Hair, earrings and hems follow the motion with physics constraints.

Ready animations

Loop-perfect idle; win returns to idle's first frame for seamless chaining.

Download the example export (12 MB) · Using a Spine Runtime in your product requires your own Spine license.

FAQ

What is Animate4Me?

Animate4Me is an AI 2D animation tool: it turns one image or a text prompt into a rigged, animated character or object and exports it in the Spine 2D format (Spine 4.2 JSON + atlas + PNG pages). It is built for slot games and 2D games.

Can I auto rig a 2D character online?

Yes. Drop one picture of your character in the browser; Animate4Me splits it into parts, paints in the hidden areas, places the bones and builds weighted meshes and physics. You do not rig anything by hand.

Can I use my own image, or only a prompt?

Both. Describe a character in a prompt, or upload your own image (PNG, JPG or WebP). The result is a ready Spine 2D animation: skeleton.json, skeleton.atlas and the texture pages.

Do I need a Spine license?

The exported files are yours. To play them inside your own product with an official Spine Runtime you need your own Spine license from Esoteric Software, the same as for any Spine export.

How much does it cost?

You pay in tokens: a template animation and each custom edit cost a set number of tokens. Prices shown on this site are example pricing while the product is in demo.

Is it a Spine alternative?

It is not a replacement for the Spine editor. Animate4Me produces Spine-format files for you, so for template animations you do not need to open an editor at all; if you own the editor you can import the JSON and keep editing.

Do you export Live2D?

Not yet. Today the export is Spine 2D: Spine 4.2 JSON + atlas + PNG pages.

Which game engines can use the export?

Any engine with a Spine 4.2 runtime: PixiJS, Phaser, Unity, Godot, Unreal, Cocos and plain web players among them.

See it on your own character.

Try it