Animate4Me

Image to Spine

Image to Spine animation

Animate4Me turns your own picture into a Spine 2D AI animation. Upload a PNG, JPG or WebP of a game icon, an item, a prop or a character, and you get back a rigged Spine 4.2 animation: skeleton.json, skeleton.atlas and the texture pages in one zip file, previewed in your browser before download.

You do not rig anything by hand. This page explains which images work, the difference between symbols and characters, and the price.

What images work?

Symbols and objects, or characters?

There are two categories, and each has its own templates.

Symbols and objects are game icons, items, props and pickups. Game symbols get idle land win dissolve anticipation. Props and pickups get appear open open_idle collect explode press hit. One animation job uses one of the two lists; idle is in both. After the animation is built you can change it with a plain-text request.

Characters are made from one uploaded full-body picture. Today a character gets an idle loop (breathing, a light sway, head and arm motion), built as a weighted mesh from your picture. A win animation for characters is coming soon.

How does image to Spine work?

  1. Choose the category and the templates in the app.
  2. Upload your image.
  3. Animate. The AI places the bones, builds the weighted mesh and plays the templates you chose. This is done for you on our servers.
  4. Preview and download. The animation plays in the browser with the official Spine runtime 4.2, then you download the zip.

What do I get?

A Spine 4.2 export in one zip:

Bodies bend on bones instead of sliding as stiff cut-outs. Idle loops are loop-perfect, and win returns to the first frame of idle. You can download an example export (3.3 MB) to look inside before you buy.

Can I change the result with words?

Yes, for symbols and objects. Describe a change such as “jump higher, no spin” or “make all effects gold”. You can change the motion, speed, timing, effects and colours; new objects cannot be added yet. Each edit costs 5 tokens. Templates are guaranteed; custom edits are best-effort.

How much does it cost?

A symbol or object animation from your image costs 20 tokens. A character costs 60 tokens. A text edit costs 5 tokens.

Tokens come with a monthly plan: Indie $19 a month for 300 tokens, Studio $59 a month for 1200 tokens, Pro $199 a month for 5000 tokens. Yearly billing costs $190, $590 and $1,990 a year. Subscribers can add one-time top-ups from $9 for 100 tokens; top-ups need an active plan. There is no free trial and there are no free tokens. Payments are by card through Stripe, sold through Link. All purchases are final, see the Refund Policy; if an animation fails on our side, its tokens are returned automatically.

What does it not do?

Questions and answers

Which image formats can I upload?

One image as PNG, JPG or WebP, up to 10 MB, at least 256 px on each side. A transparent background works best; a flat single-colour background is removed automatically.

How much does it cost to animate my own image?

A symbol or object animation from your image costs 20 tokens, a character costs 60 tokens and a text edit costs 5 tokens. Tokens come with a plan from $19 a month for 300 tokens.

Can I animate a character from my image?

Yes. Upload one full-body picture, front view, and you get an idle loop rigged as a weighted mesh. A win animation for characters is coming soon.

Do I need a Spine licence?

The exported files are yours. To play them inside your own product with an official Spine Runtime you need your own Spine license from Esoteric Software, the same as for any Spine export.

Related

Animate your own image.

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Plans and token prices